![]() Although most of these menus can be customized with. Pressing F2 brings up an inventory screen, while F5 and F6 bring up save and load screens. Transition between scenes is achieved through a slow fade to or from black.Īll games share a common interface, with a menu screen offering six options: Play, Read Instructions, Read Storyline, See Credits, See Highest Scores, and Quit. Game-Maker games are also distinguished by their eccentric 20x20 tile and sprite size (as opposed to the more standard 8x8 or 16/16 dimensions), populating a standard 100x100 tile (2000x2000 pixel) map size. Through RSD's proprietary XFERPLAY engine, all Game-Maker games run in 256-color full-screen VGA, at an eccentric 312x196 resolution (switching to the more standard 320x200 for menu screens). In addition, image data produced with outside programs such as Deluxe Paint is easily imported and split into background tiles or sprites. Although Game-Maker includes no tools for developing these files, the formats are standardized enough to allow the user a choice of standalone utilities. FLI animations into multimedia presentations during menus and between levels. In later versions of the software, games also can incorporate several formats including ASCII text data, CompuServe. All games also feature instant save and load, and support standard PC joysticks. All games record high scores and (in later versions) attract mode replays. Playable games can be exported complete with a portable version of the XFERPLAY engine, sound drivers, and configuration files. Monsters have simple animations and movements, and can also change behavior in response to the player. They can hold an inventory and money, earn score, gain and lose hit points and lives, and track several counters-often used for keys and similar functions. The user draws maps by pulling blocks from the palette and painting with them using simple paintbrush, line, shape, and fill tools.Ĭharacters can have up to 15 keyboard commands, plus idle, death, and injury animations. A further menu allows users to set physical properties-solidity, gravity, animation, various counter values-for each block. Users draw background tiles pixel by pixel in an enlarged window, and can pull tiles from the palette to arrange in a "sandbox" area. Game-Maker involves no scripting language all design tools use a mouse-driven 320x200 VGA display, with a shared logic and visual theme.
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